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Interactive media and the user experience

This lesson comprises eight (8) master classes focusing on:

  • Interactive media
  • User experience (UX)
  • Online training and learning
  • Creative processes
  • Human connections
  • Digital identities
  • Web-based interactive media
  • Data journalism

Content:


Ubiquity of interactive media

  • Investigate how interactive media and the user experience (UX) are used to communicate information to an audience
  • Investigate social, ethical and legal issues when developing and implementing interactive media systems
  • Research the evolution of interactive media, including:
    • prevalence of blogs, online video and digital radio
    • privacy issues and the use of intellectual property, including Indigenous Cultural and Intellectual Property (ICIP)
  • Describe the contribution of interactive media systems to a range of enterprises, including:
    • how simulation, gamification and augmented reality (AR) support online training and learning
    • how streaming services, gaming and virtual reality (VR) improve access to entertainment
    • how specialist apps support delivery tracking, advertising and communication
  • Evaluate the performance requirements of hardware for specific interactive media projects
  • Explain how interactive media systems can support creative processes, including:
    • sandbox gaming
    • social media
    • digital creative commons
  • Examine how human behaviour may be influenced by interactive media, including opportunities for people with disability to explore and participate in their environment
  • Investigate how digital marketing techniques influence consumer behaviour, including:
    • guided choice (nudging)
    • default settings, including cookies
    • autofill
    • pop-ups promoting online shopping
  • Evaluate social media applications that encourage human connections, including:
    • crowdsourcing through a social media app
    • learning via massive online open courses (MOOCs)
    • gaming platforms that encourage massive multiplayer online games (MMOGs)
  • Explore how interactive media platforms support the creation of digital identities, including:
    • personal e-profiles
    • identifier versus identity
    • profiling and auto-profiling
    • privacy settings

 

Capture, store and integrate data

  • Select and use appropriate file formats for a defined purpose
  • Use software to develop elements of interactive media in a project
  • Use hardware and software to digitise assets for use in interactive media systems, including lossy and lossless data compression
  • Explain how the user interface (UI) impacts on the user experience (UX)
  • Apply design tools and techniques to develop an engaging UI

 

Create interactive media systems

  • Apply design thinking to develop a front-end, web-based interactive media system incorporating UX and UI principles
  • Develop and publish an interactive work of data journalism
  • Select an appropriate project management approach to develop an interactive media-based solution
  • Apply features of user interaction and UX within web-based systems, including:
    • communication processes via social media
    • search, sort and selection processes via online retail services
    • online gaming platforms